Warhammer 40,000: Dawn of War Cheats Codes for PC Cheat code

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Warhammer 40,000: Dawn of War Cheats

  • Name: Warhammer 40,000: Dawn of War Cheats
  • Platform: PC Cheat Codes
  • Hits: 52143
  • Date: 09/12/07
  • Click Here to get more Warhammer 40,000: Dawn of War Cheats Hints and Tips!
    Welcome to the Warhammer 40,000: Dawn of War Cheat page on Cheat Genius. We strive to get as many Warhammer 40,000: Dawn of War Cheats, Cheat Codes, Hints and Tips for the PC as possible!!! If you do not see any cheats below, than we must not be able to find any cheats for this game and we should have some asap!! We last found cheats for Warhammer 40,000: Dawn of War on 09/12/07.

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Cheat List Cheats

  • To use cheats, hold CTRL + SHIFT and then press the ~ during game play to show the console, then type these cheats in as shown below. These cheats also work online if the game creator enables them in the game options. These cheats require Dawn of War version 1.10 or higher.
    • cheat_revealall - reveal all FOW
    • cheat_killself - kill yourself
    • cheat_power( n ) - give yourself "n" units of power
    • cheat_requisition( n ) - give yourself "n" units of requisition
    Submitted by Subspark

Cheat: Unlock All Levels Cheats

  • Note: This cheat requires editing a file, so please make sure to back it up.

    First, open up your Dawn of War\Profiles folder and choose which profile you are going to use. Now go to \W40k\singleplayer\campaign\state1 and open up "campaignstate.lua" with some type of text editor (I suggest notepad or wordpad). Now you need to change two lines. The "maxmission = #" and the "scenario = #". Just change the # signs to whatever mission you want (the maximum is 11 and both # signs have to be the same). Now have fun playing.

Cheat Code Warning Cheats

  • The cheats listed don't seem to work with patch 1.3. If they do, they only work in the skirmish games, and you have to check the "allow cheats" box in the options.

Glitch - Unit Limit Circumvention Cheats

  • Unverified. This is only usable in the multiplayer maps (in fake multiplayer). While you are playing any race you will eventualy reach you population cap. Well the Ork's have found a way around that. Once you reach your pop-cap for the Ork's simply save the game. But heres the Twist you save the game under Orkz. You then exit the game and load the game you just saved. Your Pop-cap will now be at zero, but you will still have all of the units that you saved with!

Cheat: Dev Commands Cheats

  • Here's a list of the various console commands: to make them work, you must add "-dev" to the Dawn of War executable line. taskbar_hide: completely removes taskbar
    taskbar_show: display the taskbar after a taskbar_hide()
    statgraph
    statgraph_channel("fps"): the statgraph commands must be used together. Shows FPS
    quit: returns to Windows
    cls: clears the console
    render_togglerainbow(): hideous colours
    render_togglexray(): see-through white textures
    render_togglewireframe(): colored wireframe
    detail_toggle(): turns on/off shaders
    decal_toggle(): turns on/off banners and badges
    fog_toggle(): turns on/off brown dust
    terrlod_dist( min, max ): changes the distance where models lose detail
    terrlod_toggle(): models do/don't drop detail
    staticdecal_dump(): dump static decal stats to file
    dynamicdecal_dump(): dump dynamic decal stats to file
    shadow_toggle: turns shadows on/off
    ingame_stats_mouseover_toggle: turns mouseover stat barson/off
    ingame_stats_toggle: tunrs stat bars on/off
    ingame_select_ui_toggle: removes selection boxes
    simvis_cameranearclip( "meters" ): objects closer than this aren't drawn
    simvis_camerafarclip( "meters" ): hide objects further than this (default: 200 - higher the number, more troublesome will get for your computer)
    getsimrate(): gives you current game speed
    setsimrate(): modifies game speed
    simvis_fx_refresh: screen update while console is up
    simvis_list: reads Data\art\ebps files, lists handler (channel) usage
    simvis_toggle( "ChannelName" ): turns on/off subsystem visibility.
    Available channels for simvis_toggle():
    EnviroHandler -- ambient lighting
    TerrainHandler -- terrain (ground) visibility
    SkyHandlerStencil -- the skybox
    NISletAnimHandler -- animation for ingame movies
    TerrainOverlayHandler -- all ground decoration (not buildings)
    TerrainDecoratorHandler -- rubble?
    marker_handler -- markers on bridges and in cover.
    scargroups_handler -- marks relative poisition of units
    AnimatorHandler -- visibility of units
    GhostHandler -- infiltration units
    ShadowHandler -- shadows
    OceanHandler -- water
    FXHandler -- special effects (tracers,lasers,smoke,etc)
    LightManagerHandler -- dynamic lights
    SoundHandler -- dynamic sound (not ambient sounds or music)
    BoundVolumeHandler -- shows the boundary box of each model

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